Hi everyone,
I want to do something like this in Babylon.js. Anyone knows how particles take shape of a mesh?
https://examineyoursite.web.app/
Thanks for your replies.
Hi everyone,
I want to do something like this in Babylon.js. Anyone knows how particles take shape of a mesh?
https://examineyoursite.web.app/
Thanks for your replies.
So great but how do you think the blending form a mesh to another is made?
What does āblendingā mean here?
Second point, the effect that fades and blends in into a another mesh
Are you @poshuk with a new account ? Or a new user creating an account just to follow this topic ?
I think you need to do it yourself, using an update function
Have a look at how to Manage Particles in Real Time
++
Tricotou
PS : Also, I think you should rename your topic, for example āMorphing a point cloud from a shape to anotherā ā¦
check this PG
Also another way would be to render a mesh in point mode and use blend shapes AKA morph targets on the mesh
this is perfect.