I’m building a water hose, here’s the pg: Babylon.js Playground
The issues I’m having:
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Particles don’t spread. I tried using the coneEmitter, but it just doesn’t work when the gravity is applied.
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When I rotate the cone mesh, the whole particle system looks like it’s glued to the mesh. What I want is water to be detached from the system as soon as it leaves the hose. You know, like in real world
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Water itself doesn’t look very realistic (but I’m not too bothered about it at this stage).
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I wish emitters in Babylon behaved more like nodes in a 3d world, e.g. having position, rotation, scale, etc.
Cheers