I’m building a water hose, here’s the pg: Babylon.js Playground
The issues I’m having:
Particles don’t spread. I tried using the coneEmitter, but it just doesn’t work when the gravity is applied.
When I rotate the cone mesh, the whole particle system looks like it’s glued to the mesh. What I want is water to be detached from the system as soon as it leaves the hose. You know, like in real world
Water itself doesn’t look very realistic (but I’m not too bothered about it at this stage).
I wish emitters in Babylon behaved more like nodes in a 3d world, e.g. having position, rotation, scale, etc.