How to add collision to mesh.movePOV?

I am using mesh movePOV to simulate the motion of GLB model… But there is a problem. The model will sink underground.

Like this:

API documents have another method to add collision moveWithCollisions. But it doesn’t apply to my project

How to add collision to mesh.movePOV ?

this my code

What do you mean by that? If you can’t use moveWithCollisions you’ll need to check for them manually with Mesh Intersections | Babylon.js Documentation ( or otherwise add physics to your scene Using A Physics Engine | Babylon.js Documentation (

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