Hello Babylon.JS community! How do you do?
I’m writing this message to ask you some advice on how to control zoom sensitivity on mobile devices. (Since I think it is perfect for PCs).
I was tweaking the following values (without success) in the hope of making the zoom less sensible / slower:
camera1.lowerRadiusLimit = 2;
camera1.upperRadiusLimit = 10;
camera1.wheelDeltaPercentage = 0.01
The state of the “Playground” is this at the moment:
var createScene = function () {
// Low Poly Character with Blender Tutorial of Grant Abbitt: https://www.youtube.com/user/mediagabbitt engine.enableOfflineSupport = false; // Scene and Camera var scene = new BABYLON.Scene(engine); var camera1 = new BABYLON.ArcRotateCamera("camera1", Math.PI / 2, Math.PI / 4, 10, new BABYLON.Vector3(0, -5, 0), scene); scene.activeCamera = camera1; scene.activeCamera.attachControl(canvas, true); camera1.lowerRadiusLimit = 2; camera1.upperRadiusLimit = 10; camera1.wheelDeltaPercentage = 0.01; // Lights var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene); light.intensity = 4.5; light.specular = BABYLON.Color3.Black(); var light2 = new BABYLON.DirectionalLight("dir01", new BABYLON.Vector3(0, -0.5, -1.0), scene); light2.position = new BABYLON.Vector3(0, 5, 5); // Skybox var skybox = BABYLON.MeshBuilder.CreateBox("skyBox", { size: 1000.0 }, scene); var skyboxMaterial = new BABYLON.StandardMaterial("skyBox", scene); skyboxMaterial.backFaceCulling = false; //skyboxMaterial.reflectionTexture = new BABYLON.CubeTexture("textures/skybox2", scene); //skyboxMaterial.reflectionTexture.coordinatesMode = BABYLON.Texture.SKYBOX_MODE; skyboxMaterial.diffuseColor = new BABYLON.Color3(0, 0, 0); //skyboxMaterial.specularColor = new BABYLON.Color3(0, 0, 0); skybox.material = skyboxMaterial; // Ground //var ground = BABYLON.MeshBuilder.CreateGround("ground", { height: 50, width: 50, subdivisions: 4 }, scene); //var groundMaterial = new BABYLON.StandardMaterial("groundMaterial", scene); //groundMaterial.diffuseTexture = new BABYLON.Texture("textures/wood.jpg", scene); //groundMaterial.diffuseTexture.uScale = 30; //groundMaterial.diffuseTexture.vScale = 30; //groundMaterial.specularColor = new BABYLON.Color3(.1, .1, .1); //ground.material = groundMaterial; // Load hero character and play animation BABYLON.SceneLoader.ImportMesh("", "https://raw.githubusercontent.com/chicortiz/glb/main/", "demoi12.glb", scene, function (newMeshes, particleSystems, skeletons, animationGroups) { var hero = newMeshes[0]; //Scale the model down hero.scaling.scaleInPlace(0.1); //Lock camera on the character camera1.target = hero; //Get the Samba animation Group //const sambaAnim = scene.getAnimationGroupByName("Samba"); //Play the Samba animation //sambaAnim.start(true, 1.0, sambaAnim.from, sambaAnim.to, false); }); return scene;};
Thank you very much for your time.
Greetings,
Ortiz.