How to Apply Textures to Mesh with Modified Vertex Positions in Babylon.js?

As you can see from the screenshot, small bumps are added on road and grass terrain, which is by design. On the left, mesh without any bumps display decor textures on the ‘grass terrain’ perfectly. However, on the right, where the mesh has modified vertex positions, I need a different solution for applying textures.

Does anyone have suggestions on how to properly apply textures to a mesh with modified vertex positions ?

I am not sure to get your exact setup :frowning: could you create a repro in the playground (with the just the none working meshes) ?