Do babylon format objects accept applying textures within the code?

hello . i’m trying to add textures to a 3d object .babylon format with :


let myMaterial = new BABYLON.StandardMaterial(“myMaterial”, scene);
myMaterial.diffuseTexture = new BABYLON.Texture(“meshpath”, scene);
mesh.material = myMaterial;


like i saw in the docs but its just don’t work (no error displayed in console) . i tried it with generated cube and it works just fine so i don’t get it why it’s not working with my mesh.babylon ?

Hey!
What’s the mesh variable here?

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I’ve created a working example for you:
https://playground.babylonjs.com/#PFLMX9

EDIT: with texture
https://playground.babylonjs.com/#PFLMX9#1

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If it works on a cube but not your mesh, then the best guess is that the mesh is missing UVs. On tablet. Cannot check your pg.

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sorry for the late reply and thank you so mush .


i forgot to assign a variable for the mesh inside of the loaded file . i threated the entire loaded file as a mesh

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