hello . i’m trying to add textures to a 3d object .babylon format with :
let myMaterial = new BABYLON.StandardMaterial(“myMaterial”, scene);
myMaterial.diffuseTexture = new BABYLON.Texture(“meshpath”, scene);
mesh.material = myMaterial;
like i saw in the docs but its just don’t work (no error displayed in console) . i tried it with generated cube and it works just fine so i don’t get it why it’s not working with my mesh.babylon ?