How to attach physics to imported mesh?

This is not a bug, but something odd about physics. Mesh impostors can only collide with spheres. I don’t know why.

Also, you don’t need the check collisions property if you are using a physics engine (like now). It is used for the camera’s built in physics.

Playground with sphere: https://www.babylonjs-playground.com/#EHGYRF#2

It collides but it bugs out.