I am using a
UniversalCamera when displaying a scene. This camera works well for user control. I can also move and set the camera’s rotation instantly to any specified location and rotation. I can even smoothly move the camera from one location to another by generating keyframes using a curve and feeding that to an animation. But I can’t seem to figure out the best way to generate smooth rotation keyframes given a starting rotation and an ending rotation. So, I have two questions:
Is there a simple way to animate the position and rotation of a camera given starting and ending position and rotation information?
What is the best way to generate rotation keyframes that can be used in an animation sequence?