How can I change the target position of an ArcRotateCamera?
In my understanding it’s like this:
var camera = new BABYLON.ArcRotateCamera(“Camera”, 0.0, 0.9, 10, BABYLON.Vector3(0.0, 0.0, 0.0), scene);
…where the BABYLON.Vector3 is defining the target position. That would mean, when I want to rotate around an lower position I could change this e.g. (0, 0, -100) - but nothing happens, no matter what values are used. What am I doing wrong?