You use Instances that share material with your original mesh, if you want to set individual materials for each, you have so use Clones: Clones | Babylon.js Documentation
Thanks @Takemura , I am trying to add a little brightness to the texture as well. My mind ran to the emissiveColor property but I can’t figure out how to vary this since it seems to blow up the texture with full color emission. Is there an alternative where I can say tweak this brightness level with the color.
As @Aze said you need to clone material too, because the materials are still linked (reference the same material object), so it will take material configuration of what you have set last.