I am creating a checkers game. I am trying to create the checkers pieces within Babylon, and I’ve run into some issues. I’m fairly new to the framework, so if this is an obvious question, I apologize!
My attempts so far have to create a disc, however, I want to have an elevated section on the edges, like this. I have considered using a heightmap to get the ridges on the edge of the piece, as well as the raised ring. I’ve also considered merging a few meshses into one. Which would be the best approach?