I would like to make a hole in a Babylon box. I do not know if it’s possible.
I succeeded with a polygon, but I would be simpler for me if it is possible on a simple Babylon box.
Sorry I would have thought it would work with MergeMeshes. Probably the overlapping facets you get with merging the meshes confuses the algorithm or could be because the resulting mesh is convex.
Hi, thank you for this post. I see there also solution for my problem.
But Playground behaves very strange in this example. After loading it, it shows 2 plates. But after clicking the “Run” button, it shows only one plate. Is it a bug of Playground?
Thanks.
Probably something is not fully loaded in the first instance bur after the second run it is in the cache so can be used straight away. Something within the PG will need a tweak.