Hello ![]()
It’s because OpenGL is using only triangles, and the current Wireframe Shader is drawing them as is.
Then it’s a perfect match for a nice Node Material Editor game ! ![]()
Modulo on Y coordinates, applied on a LessThan boolean :
Then do the same but instead of the Y coord, take the horizontal angle.
This is acheived easily using the arctan2 function along with X and Z coordinates, applied as well on a LessThan boolean :
Finally, merge both in a
MAX node :Here is the Node Material if you want to edit
And here is the Playground loading this custom material
++
Tricotou




