e.g. mirrors, in parallel, facing each other
ref : Multiple Reflections
e.g. mirrors, in parallel, facing each other
ref : Multiple Reflections
this would be pretty expensive but you should be able to do it by manually calling render on to the mirror or probe classes to ensure of their order ? also you could in the worst case probably directly manage your own renderTargetTexture but please note, you would need as many render than number of bounces