If a project has some not to say a huge amount of animations but it starts to get freezes and fps drops very soon.
I understand that it’s all about CPU power. And it terms of web browser it’s more about a single-threaded system which is a very dissapointed fact
So what we can do with that? Maybe BJS has already some solutions on that? Making a bone calculations on the GPU side or using multi-threaded features through the WASM?
What are your thoughts, guys? How do you solve this?