I got a problem of deleting things from memory. I loaded a character with meshes and other assets such as textures, animations, skeletons and etc from a glft file by using
When I used
dispose function to remove everything that can be seen in the scene explorer, they did disappear from the scene, but the memory did not decrease much (observed by windows task manager). My question are,
- Am I missing something that does not show in scene explorer?
disposefunction really remove the object or it just remove objects from the scene but leave them on that window?
- Is there any approach to completely release all the memory took by the import things?