I’m currently working on a Babylon.js project involving multiple animated models in a scene. For performance optimization, I’m seeking a method to reduce the animation frequency for models when they are far from the camera and cease the animation of off-screen models entirely.
Previously, I had patched the PlayCanvas engine to support a similar feature using a fixed timestep. Here’s a snippet of what I did:
const animationComp = component.entity.animation;
// --- check if we have requested a fixed timestep for this component
if(animationComp.fixedTimestep > 0.0){
if(!animationComp.fixedTimer) animationComp.fixedTimer = 0.0;
animationComp.fixedTimer += dt;
// --- check if we should be updating it
if(animationComp.fixedTimer < animationComp.fixedTimestep) continue;
// --- update animation using the total delta
dt = animationComp.fixedTimer;
animationComp.fixedTimer = 0.0;
}
I’m wondering if there’s a way to implement something similar in Babylon.js. Does the API support such functionality, or will I need to find an alternative approach? Any guidance or examples would be incredibly helpful.
Thanks in advance!