I am getting anti-aliasing issue on babylon js how to overcome this issue to render 3d model properly
Hi @gowtham and welcome to the community!
MSAA or FXAA instructions are available here:
Hi @inteja I am using the default rendering pipeline but i am getting aliased lines on edges how to overcome the aliased edges.
Are you able to setup a repro in the Playground? It will be easier to help.
I am using the default rendering pipeline but i am getting aliased lines on edges how to overcome the aliased edges.
@gowtham Same – did you find a solution?
Are you able to setup a repro in the Playground? Without more information, it’s hard to help (pipeline.samples = 4; should normally do it).
Here: Babylon.js Playground
As you can see, the edges look pretty bad, despite setting defaultPipeline.samples = 4:
scene.clearColor = new BABYLON.Color4(0, 0, 0, 0); you set alpha to 0 so the white backround is not rendered by babylon.js (it comes from the HTML page as another layer - not the rendering canvas) thus it can’t FXAA at all.
Set alpha to 1, color to white and it works:
Do you want to blend with the html layer? If so, you need to set the antialias parameter to true when creating the Engine.

