I’m loading a 30 MB scene with SceneLoader and I tend to get 3 or 4 updates from the progress callback, like 0%, 41%, 91%, 100%. Is there a way to get more progress updates than just 3 or 4?
Adding @bghgary who updates the gltf/b support for updates not long ago. I bet he ll have some nice tricks ?
See my doc on progressively loading glTF for some context.
I see plenty of progress callbacks in my tests. I wonder if this is server/browser related?
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Possibly 'cos I notice its different on different browsers. Sometimes I see heaps of progress updates.