Hey guys i am trying to get a more accurate accounting of the scene loading progress.
i am basically using the code from docs on tracking either percentage loaded or total bytes loaded (if lengthComputable = false)
The problem is it reports different evt.total when calculating percent. So you end up with more that message says 100 %
Here is console log screenshot… It show it 100% twice… First it goes from 0% to 100% with just 2 console log entries… then it restarts and goes to 100% over several console log entries…
How can this be… you cant accurately show loading progress:
Try this one with lots of texture… That still keep loading after scene has loaded… This would be great to test that GLTF Loader onComplete and make sure it only fire AFTER all the textures have download
It looks like a small amount is downloaded then it starts over then still loads a bunch of texture even after scene loader goes away… Is there some kind of setting for delayed loading for textures or something like that ?