Currently, in order to get the dimensions of a regular texture, I am calling getBaseSize() inside AssetsManager onSuccess() call, because otherwise I get 0s, also using arrow function to get my data outside the callback.
Now, I wanted to follow the similar procedure, but can’t find a task dedicated to video textures. After some R&D, I used the binary task for that, but I received “undefined” after trying to create a VideoTexture inside the onSuccess call. Is there a playground with that? Or maybe my approach is wrong? I am pinging @MackeyK24 because he knows Thanks in advance.