Hi,
I’m getting the vertices of a sphere via:
this.sphere = MeshBuilder.CreateSphere("sphere"+this.no, {
diameter: 40,
segments: 8
}, this.scene);
let verts = this.sphere.getVerticesData("position",true);
log(verts);
However if I rotate that sphere and then try to get the verts, the data returned is identical to the non rotated data. How can I get the vertex data of the mesh after it has had rotations applied?