Hello all,
I didn`t find tutorials of how can I import geometry that I modeled in some 3Dprogram, for example Rhino or 3DsMax on my web page,
Thank you for attention,
Kind regards Ivan.
Hello all,
I didn`t find tutorials of how can I import geometry that I modeled in some 3Dprogram, for example Rhino or 3DsMax on my web page,
Thank you for attention,
Kind regards Ivan.
It depends on what file type you are working with. I think a good starting point would be this:
Just read this,
Could you send me sample of how write code if I want to import some GLTF!?
Thanks for attnetion.
How is what he gave not samples? I see many demos covering GLTF
Im asking about that simply because this demo didn
t help me to understand why it dont work in my code, SIMPLY DON
T work,
Thanks.
Take a look here on the Resources section of the doc’ :
In the Blender to GLTF page, you have an example you can copy-paste
Hello, thank you but,
Could you send me part of code in which simply noted how to import simple mesh, those samples don`t show me excatly how do I need to write code in my case.
I don`t need demos or general samples, I need code with definitions for example:
x = my mesh.
y = my another mesh
z = my gltf
So your help could be for example:
BABYLON.SceneLoader.ImportMesh([“x”, “y”], “./”, “z”, scene, function (meshes, particleSystems, skeletons) {
/
});
Smth like that???
OK I see what’s your need.
Let’s say you have seen from the doc’ that you want using BABYLON.SceneLoader.ImportMesh
. Here steps I do to be sure about the ImportMesh parameters:
SceneLoader
'cause it’s the “root” class name (not sure if “root” is the right name ?
(like here sceneFilename?
) are optionnals.It seem very good explanation, but without code sample it is for nothing,
Could you explain me the same but with right code sample!?
Thank you.
Hmm I don’t understand what kind of code you want. In the Blender to gltf page I linked above you have already a simple line as example: BABYLON.SceneLoader.Load("", "02_suzanne.gltf", engine, function (scene) {});
. In combination with API all infos are available, is it not?
Not that you also have access to the playground search, or even some examples.
In short, I can write here that importmesh could be use like that
BABYLON.SceneLoader.ImportMesh("", rootUrl)
but it’s just a copy paste from the API
This is my code, in which “interior scene.gltf” is my simple scene that was produced and converted to GLTF in 3DsMax by Babylon js plugin, that I want to add to current scene on my sample web page, but it dont work, and I
m trying to figure out why, could you help me with that???
<script src="https://cdn.babylonjs.com/babylon.js"></script>
<script src="https://preview.babylonjs.com/loaders/babylonjs.loaders.min.js"></script>
<script src="https://code.jquery.com/pep/0.4.3/pep.js"></script>
Can you share all your code?
or even your webpage link if possible.
I dont know why this website don
t let me show all code, and don`t let me upload files!?
just answer with code between ```
’
<script src="https://cdn.babylonjs.com/babylon.js"></script>
<script src="https://preview.babylonjs.com/loaders/babylonjs.loaders.min.js"></script>
<script src="https://code.jquery.com/pep/0.4.3/pep.js"></script>
lol but where is your code? I only see reference to scripts
it don`t let me to show you all code…
you can try to download it using this link
https://drive.google.com/drive/folders/1n8-1s4jJL1Luz8-gai-33LocaCIHwE9l?usp=sharing
So you have your website, but not online, just in your local drive that’s it? (by the way your link is not public, it forces us to connect with a google account).
Do you run a local webserver if so? And what say your browser console? Have you tried to download and use locally the js files?