Is there a way to keep all faces of my mesh being rendered with alpha transparency? I already disabled backface culling, but as you can see in this playground Babylon.js Playground, it is hiding some internal faces depending on the camera angle of view.
Rendering the frontal faces on internal mesh:
Not rendering the frontal faces on internal mesh:
Is there a way to force rendering all the mesh faces, regardless of the camera angle, if I’m using alpha transparency?
To me, it looks like you have a z-ordering issue. If each container doesn’t have to be composed of multiple meshes, I’d try merging the meshes to see if that fixes the problem.