Try to force a world matrix computation of the mesh you attach the trail to. See TrailMesh - always starts from 0:0:0 (with PG example) - #2 by Evgeni_Popov
Try to force a world matrix computation of the mesh you attach the trail to. See TrailMesh - always starts from 0:0:0 (with PG example) - #2 by Evgeni_Popov