I’m getting strange visual artifacts when using trail meshes.
Trail Mesh Documentation
I want to spawn a sphere from one character and shoot it towards another with a trail.
However I get a strange black trail popping up from the zero position of the scene to the position of the sphere as you can see in this playground:
When I set the position of the sphere to the start position before attaching the trail however the behavior is even stranger.
Is there a way to have the trail end more smoothly?
When I use trail.stop() it just freezes and when i dispose it it just disappears immediately.
When i just let it stay active you can see a weird quad.