How to limit the scale of the mesh?

The distance between the camera can affect the display effect of the object. For example, the larger the distance between the camera, the smaller the object will be displayed, and the smaller the distance, the larger the object will be displayed. Is there any way to solve this problem? Will the camera not affect the display effect of the object? For example, in the example, when zooming in and out of the camera, the display size of the sphere remains fixed, but it can still be zoomed in and out according to the scene

Hello :slight_smile:

I had answered some similar question in this topic :

Giging this Playground

Is it what you are looking for ?

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Yes, thank you very much :grin: