Hello, everyone!
When I try to load a draco-compressed glb file in Babylon by doing something like:
assetsManager.addMeshTask(
“mesh task”,
“”,
“/assets/”,
mysceneDraco.glb
);
assetsManager.load();
I notice a couple of requests in Chrome dev-tools:
Everything in the project are localized on my desktop machine except these two files and they are taking quite a while to fetch.
Is it possible to localize these files on my machine, or do I have to request these dependencies remotely?
Do I need to modify something in the Engine or Loader to make this work?
Hope someone can point me to the right direction.
Thanks in advance!