How to make animation control the transform of the mesh and like root motion in unity?

Hi, i want the animation of my character to control the transform of the root bone like root motion in unity. is there a way for this in babylon js using a gltf model?

I don’t really know how root motion works in Unity, but I guess you would have to apply the translation to the root bone yourself?

cc @MackeyK24 who knows a lot more about Unity than me, as he created the Unity toolkit.

This is not supported in Babylon but would be an amazing feature to add !!!

@sebavan Thank you for replying. I agree it would be great. Also, the Avatar mask and animation layering are other great features. I think BabyJS must add more features to its animation system

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