I’m trying to make root animation work
(I.e : https://www.mixamo.com/#/?genres=Sport&page=1&query=goalkeeper+throw
The character position is animated, and being part of the animation makes the movement more synchronised. A basic linear animation of the position wouldn’t fit )
So basically, i’m trying to remove the X, Z position animation of the root bone, and instead apply it to the mesh position. And so on, every frame.
Is there a built in way for this? I’m not comfortable enough with babylonJs core to try the hacky way
If you have any other ideas for workaround, i’m interested as well !
Edit: Base playground link : https://playground.babylonjs.com/#ZL8574#2