How to make picture textures clearly visible

Did you check out the link I gave you above? You could check out my PG from this post

In the inspector, unfold the ‘Materials’ section and check on the material named “Mat_Neon_Atlas_1”
You’ll find that.

  1. It’s a PBR Material
  2. It has an emissiveTexture
  3. the emissiveTexture.level is pushed far beyond the standard value

Also:
4) We use the glowLayer instead of the highlightLayer.

Not shown in the PG, but can download the file mentionned in my post.

  1. The emissiveTexture is an alternate version of the diffuse/albedo texture to which I have added a blur to simulate a diffuse light effect. This blur together with a high emissiveLevel will show even when in the distance from the camera.

May be I’ll let you first discover a bit about this solution. And then, there are also other solutions. As cedric says, it kind of depends on your use case.
If I manage to free some time later today, I’ll try to illustrate the solution mentionned above (not a promise but I’ll try).

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