I think the SolidParticleSystem might be the answer to your troubles, in combination with some smart algorithms to re-use & only render visible boxes.
// 10k boxes
https://playground.babylonjs.com/#LXXL6Y#22
// SPS docs
https://doc.babylonjs.com/how_to/solid_particles
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By re-use i mean that you shouldn’t need 65k boxes in your scene,
superset a position array saying “at position x/y/z, a box is located with this uv(texture)”, then re-use geometry, move them around depending on your player’s position. -
Minimalize the original box if possible, remove any meshData you don’t need. (it’s replicated in the SPS mesh, bloating memory that isn’t used)
Edit; wrong PG.