I am trying to call multiple animations from a GLTF file based on the animation name and play them in a loop. In below playground, it plays the last animation found first and if there are some frames left in first animation, it catches up and stops.
I am trying to play “pockets” and “wave” animation one after the other in a loop. How do I do that?
Here is just an example of possible solution with onAnimationGroupEndObservable - https://playground.babylonjs.com/#D99WNM#3
(you’ll need to make the second observer to make a loop)