I’ve tried to search this in here and, even though I know it’s probably been answered before, I just cannot find it
How to scale all the meshes inside the canvas based on the canvas (window) size? What I want to reach is keep the game the same ratio across several devices and, knowing that the most popular way to create responsivity games is scale up/down the meshes to keep the same experience, how can I do this with babylon?
I don’t test it because I think I need to create something before, but I change the resolution and it worked!
Thank you for your help and sorry for the inconvenience