Thank you very much for your reply.
First of all, please consider that this is your first time working on coordinate system transformation and 3d work.
There may be a lack of underlying knowledge.
Listening to the answer, I think the coordinate system drawn by Babylon’s vector value is similar to the Cartesian coordinate system.
But for example
new Vector3(-0.5, -0.5, -0.5), // 0
new Vector3( 0.5, -0.5, -0.5), // 1
new Vector3(-0.5, 0.5, -0.5), // 2
new Vector3( 0.5, 0.5, -0.5), // 3
new Vector3(-0.5, -0.5, 0.5), // 4
new Vector3( 0.5, -0.5, 0.5), // 5
new Vector3(-0.5, 0.5, 0.5), // 6
new Vector3( 0.5, 0.5, 0.5), // 7
Let’s say we created a hexahedron with the above eight vertex coordinates.
When you convert to the actual Cartesian coordinate system, the Earth-Centered, Earth-Fixed (ECEF) coordinate system, 0, 0 indicates the center of the Earth.
In this case, you need to find the center coordinates of where you want to render and compute vectors
I think it’s possible, but I don’t know if the exact direction is right.
And I wonder what happens to the process when you use geographical coordinates.
To sum up, the questions are as follows.
Question 1. How to render the above example hexahedron on a Cartesian coordinate system.
Question 2. How to render the above example hexahedron on a geographical coordinate system
I would greatly appreciate your response.
I’m sorry I have a lot of questions
Have a nice day today!