Possible performance bottleneck on high resolution devices (MacOS)
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16
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88
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August 14, 2024
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Chrome and Firefox render the same scene with different lightness and colors
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19
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66
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August 9, 2024
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PostProcess.updateEffect is called before the asynchronous shader loading, causing an error
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12
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13
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August 8, 2024
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Material Plugin asynchronous wgsl code loading support
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3
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23
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August 7, 2024
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Rendering the geometry of parallel lines
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13
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24
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August 5, 2024
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Path traced light mapper / baker
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17
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180
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July 31, 2024
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WebGPU Real-Time Global Illumination
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6
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293
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July 6, 2024
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Radiance Cascades lighting?
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10
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136
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July 3, 2024
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Render outline fails for certain models
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2
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76
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June 13, 2024
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Rendering - Real Time Filtering
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2
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62
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June 11, 2024
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Shadow generator produces wrong shadow
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4
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71
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June 2, 2024
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How to plan an art performance budget for web games
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3
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235
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June 2, 2024
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Aliased rendering in sandbox
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2
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85
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April 29, 2024
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Render animation to image sequence (or video) frame by frame
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9
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356
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April 7, 2024
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Dropped frame I don't know why
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3
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144
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March 14, 2024
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Babyloan Js scene rendering using blender
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5
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181
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March 11, 2024
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WebGPU issue, exceeded max texture size
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15
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1261
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February 23, 2024
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Mesh rendered much slower with geometry at close position?
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2
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453
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January 3, 2024
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Autoclear = true not working after re-registering canvas
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4
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231
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December 13, 2023
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"The Pirate" feature demo rendering broken
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3
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250
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December 7, 2023
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HighlightLayer showing invalid parameters in the Inspector
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2
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137
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November 22, 2023
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Change render resolution
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3
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407
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November 22, 2023
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ScenePerformancePriority.Aggressive bugs
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5
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275
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November 2, 2023
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Multi-layered transparency rendering glitch
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1
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223
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October 17, 2023
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I want to freeze sprite on canvas so engine does not have to redraw same thing over and over again when rendering frame
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4
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312
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October 18, 2023
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Babylon and Pixi.js Spine
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4
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700
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September 22, 2023
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How to change Viewport clipping value?
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2
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414
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September 12, 2023
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About entryPoint for compute shader
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3
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278
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September 6, 2023
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Edge rendering but with dashed lines instead of solid
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2
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443
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August 28, 2023
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Stop render loop and keep last frame rendered (multiview)
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5
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764
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August 1, 2023
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