Hi,
How to replace an existing mesh in the scene by adding another mesh with a button. Like the navigation tab in “Node material editor” in Babylonjs, where we can select different meshes with the help of an icon and replace the previous mesh.
https://nme.babylonjs.com
My project:
https://www.babylonjs-playground.com/#XD7UDJ#4
Thank you,
Devraj
you can use pseudo code like in your click handler:
var currentParent = currentMesh.parent;
currentMesh.dispose();
var newMesh = ...;
newMesh.parent = currentParent;
Thank you Sebavan!! Can you please show me in the project?
https://www.babylonjs-playground.com/#XD7UDJ#4
You were just missing the variable declaration:
https://www.babylonjs-playground.com/#XD7UDJ#9
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