How to revert meshes to initial pose after playing an animation group

Hello!

I am trying to get my meshes back to their initial pose after an animation group is played, without having to clone the original mesh.

Here’s the PG link that demonstrates the question. The model initially comes with the T-pose. After 4 seconds, the animation group starts playing and after 8 seconds, the animation group is stopped and reset. The final pose (with or without resetting) will be different from the initial T-pose.

Any help is deeply appreciated. Thank you!

Hello !

The T-pose is accessible via the skeleton itself (rather than the animationGroup)

container.skeletons[0].returnToRest();
1 Like

That works for models with skeletons, but how about the models without?

Take this one for example. I am trying to replicate “Static Pose” from the bottom bar. There is no skeleton in this model.

Thank you for the reply!

Any luck? :four_leaf_clover: