I see mesh.moveWithCollisions()
method but I don’t see something like: mesh.rotateWithCollisions()
method. How to properly rotate a mesh with collisionsEnabled
property?
Or maybe doing something like mesh.scaleWithCollisions()
to change collision size with its mesh?
This is not supported by default at the moment, let me add @Cedric and @RaananW in case there is an easy trick I am not aware about.
Ellipsoid are axis aligned and it’s not possible to rotate them
So, you can hook an collision to a transform, then have a child transform that you can rotate as you want.
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