declare class SceneRecorder {
private _trackedScene;
private _savedJSON;
/**
- Track a given scene. This means the current scene state will be considered the original state
-
@param scene defines the scene to track
/
track(scene: Scene): void;
/ * - Get the delta between current state and original state
-
@returns a any containing the delta
/
getDelta(): any;
private _compareArray;
private _compareObjects;
private _compareCollections;
private static GetShadowGeneratorById;
/ * - Apply a given delta to a given scene
- @param deltaJSON defines the JSON containing the delta
-
@param scene defines the scene to apply the delta to
*/
static ApplyDelta(deltaJSON: any | string, scene: Scene): void;
private static _ApplyPropertiesToEntity;
private static _ApplyDeltaForEntity;
}
no stop function