Censor
1
Is it possible to sync Recast with the game loop? Something like:
scene.onBeforeRenderObservable.add(() => {
const delta = engine.getDeltaTime();
recast.update(delta); // something like this, maybe use setTimeStep to pause/unpause?
})
Cedric
3
There is no API to do that.
But you can do a PR to expose what you need. I’ll review it.
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Censor
4
Ok, I’ll see if I can have a look at this soon
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