Hi @Cedric,
New question for you regarding to navigation stuff : )
In Question on RecastJSCrowd's function agentGoto(), I described the scenario of dynamically adding obstacles for crowd. So every time when a new “building” is placed, I call RecastJSPlugin.createMavMesh()
to update navmesh. It works, but with a brief performance drop. I experimented a bit and found that cs
of INavMeshParameters
has a big impact on it, which make sense, smaller cell size, heavier the calculation.
Then after update the navmesh, I need to update the related RecastJSCrowd
object. I assume calling RecastJSPlugin.createCrowd()
every time after navmesh gets updated is not the way to go. According to API, RecastJSCrowd.update()
seems to update only agent position/velocity/acceleration, and I tried to use it but failed anyway.
So, here are my 2 questions:
- Is calling
RecastJSPlugin.createMavMesh()
the proper way for updating navmesh? If it is, how to handle the performance drop? - How to update crowd after navmesh update?
Thank you