In this playground, I construct a mesh using curves. Notice the mesh isn’t created on the origin, but off to the side. What manipulations should I do to make mesh.position read (3, 0, 3) (where the object is roughly situated) rather than (0, 0, 0)?
move it in the opposite direction that number of units, then mesh.bakeCurrentTransformIntoVertices() and move it back?
2 Likes
That was it! Thanks!