GUI binding mesh must set the position of the mesh?

GUI binding mesh must set the position of the mesh? And setting position to 0 has no effect

Hi,
It seems like the first reply to your question was from a spam bot :unamused: I marked it as such with all the consideration it deserves :face_vomiting: :joy:

However, giving this answer (even made from the AI) I consider an achievement… because honestly, I’m pretty much unable to understand your question :face_with_hand_over_mouth: Could you be a bit more specific about your expectations and what is currently not working using ‘linkWithMesh’ ? Sorry, I’m not as smart as the AI (even when prompted by spammers :grin:)…

@Tricotou look at the PG posted by @rookiewxy.I am not the only one still (rarely) fight this devil! :imp: :roll_eyes:
image

Is this anyhow related? I don’t even why I reply. I have no faen clue what I’m replying to :sweat_smile:

To this: PG editor templates