I’m pretty new to babylonjs and as I’m a react user, I came across react-babylon. I just play around a bit and have a problem now, using some simple blender model (exported as .glb) and adding a physics impostor to it. I saw that there were various ways on how to import a model with react-babylon, so I tried them and got it working to import and display the model. I’m just a bit lost on how to add a physics impostor (probably MeshImpostor?) to that loaded model.
With the standard objects (sphere, box etc.) it did already work, so maybe someone can point me in the right direction?
A sandbox link (to the not yet working project!)
Actually the dropping ball should just interact with the bottle