My code:
BABYLON.SceneLoader.ImportMesh("", "/images/", "enemy.glb", scene, function (newMeshes) {
let enemy = newMeshes[0]
//Scale the model down
enemy.scaling.scaleInPlace(0.3)
enemy.position.z = -20
enemy.rotation.y = Math.PI / 2
const stopManAnim = scene.getAnimationGroupByName("PlayerRunning");
stopManAnim.start(true, 1.0, stopManAnim.from, stopManAnim.to, false);
})