I can't see the ray helper of current camera


I use two cameras corresponding to two point-of-view of a scene.
When I switch from one camera to the other, I see the rayHelper of the other, but not this of the current one.

let rayName = `${jsnCamera.babName}.ray`
let pickingRay = new BABYLON.Ray( babHdl_camera.position, newPosition, babHdl_camera.getDirection(BABYLON.Vector3.Forward()))
let rayHelperName = `${jsnCamera.babName}.rayHelper`
let rayHelper = new BABYLON.RayHelper(pickingRay)

I have tried to start the ray some unit up of the camera position (on y axis) , but this does’nt change nothing.

Any idea ?

Best regards

Are you able to setup a repro in the Playground?

I have tried this : https://www.babylonjs-playground.com/#HIJPBK#23
Best regards

I think the position should not be shared ? https://www.babylonjs-playground.com/#HIJPBK#27

Sorry but I don’t understand "position should not be shared ".
In the last playground https://www.babylonjs-playground.com/#HIJPBK#27, I see the ray of the other camera, but not my own.
Best regards.

You see it if you move as it starts in the same position but does not update anymore: