I Set adaptToDeviceRatio to true, but it is useless

XR is bound to the HUD’s resolution, but you can achieve the same effect as hardware scaling if you define the framebuffer scaling when initializing your session. These are the default values - Babylon.js/webXRManagedOutputCanvas.ts at master · BabylonJS/Babylon.js · GitHub

You can use it this way - https://www.babylonjs-playground.com/#5EQA9Y#3