If rotate div, the button will can not be click

When I rotate a div, and use the canvas (in the div) to create engine, then I create one GUI button, the button can not be click.

CSS:
#renderCanvas {

transform: rotate(90deg);
}

html:

<canvas #renderCanvas id="renderCanvas"></canvas>

ts:
this.btn_Box = Button.CreateSimpleButton(“openBox”, “open”);
UIManager.instance.uiRoot.addControl(this.btn_Box)
this.btn_Box.width = “100px”
this.btn_Box.height = “40px”
this.btn_Box.background = “green”
this.btn_Box.color = “yellow”
this.btn_Box.linkWithMesh(box)
this.btn_Box.linkOffsetY = “-450px”
this.btn_Box.onPointerClickObservable.add(() => {
instance.openBox();
})

This is not supported at all as far as I know off.

CC @RaananW in case he has a quick idea.

Our input (and screen projection), in general, doesn’t support css transformations. Dragging the camera will not work as well…

Any plans to support it?
Cesiumjs is support well.

Actually, I want to render it compulsively by lanscape in mobile phone.

We have no plans of supporting it AFAIK. This will require a few changes in the way we are parsing X and Y positions of the pointer and the pointer deltas between frames. Maybe @PolygonalSun has a different answer?

AFAIK, there are no plans to support this.