Is it possible to have something similar to these coordinates based on the toon shader tutorial on your youtube, but have it so the image is locked in place but always faces the camera? So on a 3D sphere, the word test would be centered and would only show one word and remain centered.
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You can add an offset to the uv coordinates before sampling the texture:
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Thank you for the reply, do you know how to maintain the correct offset when rotating and translating around the 3D sphere?
I don’t know how to do it in the NME.
I was able to do something that might be what you’re expecting (?) by using a texture projected by a spotlight, and making sure that the projection direction and angle always keep the texture at the same position on the sphere :
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